![]() ![]() You cannot change between frames of the same texture based on rotation, but you could change an item's data value or switch to a different item (this doesn't work with pumpkinblur) that has a different texture. There's a fair bit that you can do with animated textures, such as interpolation ("fading") and changing frame order, so you may want to look at the wiki page on it or a tutorial.Ĭhange between these textures based on where I am looking (similar to the rx, rxm, ry, and rym arguments) mcmeta file with a text editor, and add the following: To have the animation play (at 20FPS) all that you'll need to do is open up the. mcmeta on the end, must exist in the same directory as this texture. Then, a file with the same name as the texture you're animating (including the. ![]() The width of the image is taken as the height of each frame (16px here): The basis of animating a block/item is that each frame should be below the previous one vertically. You can animate the texture of blocks and items, but not the more irregular textures like paintings, GUI elements, etc. ![]() There is no way, in vanilla Minecraft, to have the pumpkinblur texture have multiple frames. ![]()
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